Mobile programming


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Android Flash Development

Flash Development with Android SDK 1.5

Step 1: Get the SDK and tools- All you need is to download SDK and Tools.the same development environment we use for Flash Builder, or Carbide for Symbian C++.The Android tool chain is a real dream and it runs across Mac, Windows and Linux with feature parity.Just install the ADT plugin using software update, unzip the SDK into a relevant folder and point to it like this.

Step 2: Create the HelloWorld app-Using the File->New Project menu you create an Android Project, and setup the app name, package name and the name of your Activity; then click finish.You’ll end up with a typical application created in the Package Explorer, and if you look in the source folder you find the generated .java files.Remember that Android uses the Java language, but it’s own APIs, and so it’s familiar to look at.The great news is that devices are auto-detected by the ADT.

Step 3: Launch Flash Player Standalone-Android uses pretty standard methodology for application development, and the implementation followed the rules which are as follows:

Activity – Is a UI component that presents itself to the user for interaction.

Service – A background process that carries out a task for other components such as pulling emails and calendar synchronization.

Broadcast Receiver – A component that listens and does something in response to broadcasts. Widgets are great examples of broadcast receivers.

Content Provider- A useful way of wrapping access to content, images, audio files or even data base access.